Who are the Top Designers of 2012? Join the Top Designs at Melbourne Museum Facebook fanpage for sneak previews of the 2012 exhibition.
Explore the finished products and folio pages of previous Top Designs exhibitions here.
The focus of this study is to introduce students to the potential and unlimited possibility of visual communication – the bridge between an idea and its intended audience. There are three major areas of Visual Communication: product, information and environmental design.
Design and Technology students research a variety of techniques and materials (such as wood, metal, plastic, fibre, yarn and fabric), develop multiple design ideas and design options and both plan and record the processes from start to finish. The development of the product responds to the problem or need outlined in the initial design brief.
In this study students create a design brief for five to eight food items (the product) and research aspects relevant to the brief, such as cultural influences and nutrition. They develop production timelines highlighting processes, equipment and hygiene practices. Students use a range of preparation and processing techniques to make their product, and then they evaluate it.
Students produce work in a variety of media forms including animation, video production, print layout, photography and convergent media formats. They work with imagination and innovation in their response to the challenges and opportunities presented by the study design.
Students learn about mechanical, electrotechnology and control systems from a concrete, practical and purposeful perspective including the essential element of design. They research relevant information, generate ideas, devise solutions and plan, record and test production work.
(formerly VET Multimedia)
Students undertake learning which allows them to develop a creative approach to design processes. Practical skills taught include working with videos and creating visual design components, 2D animations and interactive elements. Students also develop skills to write content for a range of media. These skills are then utilised in the creation of media projects which may be applicable for use across a variety of delivery platforms (CD, DVD, games, mobile phones, websites).